Update Method (BaseSceneEntity<T>)
Updates this entity with the current scene time
Overload List
Overload | Description |
---|---|
Update(Single) | Updates this entity with the current scene time |
Update() | Called when the 3D Engine wishes to update the geometry in this element. This is where we need to cache geometry before draw. |
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also